PEMANFAATAN TEKNOLOGI AUGMENTED REALITY UNTUK MEDIA PEMBELAJARAN PENGENALAN OBJEK GEOMETRI BERBASIS WEB

Authors

  • Setia Wardani Program Studi Teknik Informatika Universitas PGRI Yogyakarta
  • Marti Widya Sari Program Studi Teknik Informatika Universitas PGRI Yogyakarta

DOI:

https://doi.org/10.34151/technoscientia.v8i2.171

Keywords:

Augmented Reality, Microsoft Solution Framework, Geometry Catalog and Waterfall

Abstract

The purpose of this study is to create a web-based learning media by using Augmented Reality (AR) Technology for object recognition Geometry and designing Geometry catalogs. The method used is the Microsoft Solution Framework (MSF) with a waterfall system development methods and the effectiveness of learning media is blackbox test and Alphatest. The conclusion after conducting research that Augmented Reality can display an object geometry either flat or wake up wake up the space into a simple three-dimensional shape that can be seen as a whole and can be used effectively in teaching.

 

References

Furht, Borko. 2011. Handbook of Augmented Reality. Springer. New York.
Kaufmann, H. 2004.Geometry Education with Augmented Reality. Dissertation. Vienna University of Technology. Vienna.
Milgram P, Kishino. A Taxonomi Of Mixed Reality Visual Display, IEICE Transaction on Information Volume E77-D, No.12 Desember 1994.
R. T. Azuma. 2013.A survey of augmented reality. Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, pp. 355-385.

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Published

01-02-2016

How to Cite

Wardani, S., & Sari, M. W. (2016). PEMANFAATAN TEKNOLOGI AUGMENTED REALITY UNTUK MEDIA PEMBELAJARAN PENGENALAN OBJEK GEOMETRI BERBASIS WEB. JURNAL TEKNOLOGI TECHNOSCIENTIA, 8(2), 187–193. https://doi.org/10.34151/technoscientia.v8i2.171